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WAAIGAMES

WAAI GAMES — independent studio

GAMES ABOUT GETTING IT EXACTLY RIGHT. One-thumb games about getting it exactly right.

L57.400%·Δ7.400%
OFF← drag the line →

We make small games with one rule and no forgiveness — cut an object exactly in half, tap at exactly five seconds, land exactly one jump. Every one of them is playable in your browser before it reaches the App Store.

What we make

A game should ask you for one thing and then be completely honest about how well you did it.

One rule

If a game needs a tutorial, we have already lost. Cut it in half. Tap at five seconds. Jump.

Real numbers

Scores are measured, not awarded. Two decimal places is enough to keep you honest and enough to keep you playing.

Nothing collected

No accounts, no analytics, no ads, no tracking. Your scores live on your phone. That is a design choice, not a roadmap gap.

First release

How perfect is your cut?

Coming to iPhone

01 / 04 · OPEN

A circle, already halved. The whole game in one mark.

Pick an object. Drag one line across it. The moment you let go, 50/50 measures the two halves against each other and tells you exactly how close you came — to two decimal places.

The 50/50 title screen: a circle split down the middle, blue on the left and purple on the right, reading 50 | 50.

Every object cuts differently

A cookie forgives a wobble. A donut punishes one, because the hole moves area away from the middle. Learning which shapes lie to your eye is the whole skill.

Measured, not guessed

Your line is scored on true area on each side, not on where it crosses the center. Two decimal places, so there is always a better cut than the one you just made.

Three cuts a day

Attempts are limited and reset daily, which makes a good score worth keeping and a wasted line genuinely annoying.

Progress that stays yours

XP, unlocked objects, and your personal best live on your device. No account, no sign-in, nothing uploaded.

0.717%

Best cut so far

On a cookie, after far too many attempts

2

Decimal places

Scoring resolution

3

Cuts per day

Resets at midnight, local

Playable now — no download

Try them before the App Store

These are the real mechanics, not videos. Same scoring, same feel, running in your browser. Nothing you do here leaves your device.

COMING SOON TO IPHONE

50/50

How perfect is your cut?

Pick an object. Drag one line across it. The moment you let go, 50/50 measures the two halves against each other and tells you exactly how close you came — to two decimal places.

About 50/50

The studio

WAAI GAMES

One-thumb games about getting it exactly right.

We are a small independent studio building for iPhone, with 3 titles in the catalog and more in the queue. Everything is built in-house — design, code, sound, and the maths that decides whether your cut was good enough.

Scope

Small on purpose

Every game here is one mechanic taken seriously. That is a ceiling we chose, not a budget we ran into — a game you understand in three seconds has nowhere left to hide.

Data

We collect nothing

No accounts, no analytics, no advertising SDKs, no tracking. Progress stays on your device. It makes some things impossible, like global leaderboards, and we would rather lose those than ask you for anything.

Method

Playable before it is pitched

If a mechanic does not survive a browser prototype, it never becomes an app. Everything on this site you can play is the same code path we ship.