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WAAIGAMES

WAAI GAMES — independent studio

Games about getting it exactly right. One-thumb games about getting it exactly right.

Small one-rule games for iPhone. 3 you can play in the browser right now. 15+ more this month.

3
Playable now
15+
Incoming this month
0
Accounts required
CUTTAPJUMPHOLDTIMELANDCATCHMATCHSTACKTRACEAIMDROP50/50ON THE DOTREX

The wave

A studio, not a single launch

Three titles you can play today. 15+ more this month — each one a single mechanic taken seriously. Same studio, same rule, different game every time.

15+

titles in the queue this month

50/50ON THE DOTREXCUTTAPJUMPHOLDTIME
LANDCATCHMATCHSTACKTRACE

What we make

A game should ask you for one thing and then be completely honest about how well you did it.

One rule

If a game needs a tutorial, we have already lost. Cut it in half. Tap at five seconds. Jump.

Real numbers

Scores are measured, not awarded. Three decimal places is enough to keep you honest and enough to keep you playing.

No tracking

No WAAI GAMES account, no analytics, no ads, no tracking. Progress stays on your device. 50/50’s Daily Cut leaderboard uses Apple Game Center — we do not run our own.

First release — one of many

How perfect is your cut?

The first title out of the studio. Same one-rule idea that the rest of the catalog is built on — this one just shipped first.

Coming to iPhone

01 / 04 · OPEN

A circle, already halved. The whole game in one mark.

Pick an object. Drag one line across it. The moment you let go, 50/50 measures the two halves against each other and tells you exactly how close you came — to three decimal places.

The 50/50 title screen: a circle split down the middle, blue on the left and purple on the right, reading 50 | 50.

Every object cuts differently

A cookie forgives a wobble. A donut punishes one, because the hole moves area away from the middle. Learning which shapes lie to your eye is the whole skill.

Measured, not guessed

Your line is scored on true area on each side, not on where it crosses the center. Three decimal places, so there is always a better cut than the one you just made.

Three cuts a day

Attempts are limited and reset daily, which makes a good score worth keeping and a wasted line genuinely annoying. Your closest cut can land on the Daily Cut leaderboard.

Progress that stays yours

XP, unlocked objects, personal settings, and non-leaderboard gameplay stay on your device. Daily Cut scores may be submitted to Apple Game Center. No WAAI GAMES account, no analytics, no ads, no tracking.

0.717%

Best cut so far

On a cookie, after far too many attempts

3

Decimal places

Scoring resolution

3

Cuts per day

Resets at midnight, local

Playable now — no download

Try them before the App Store

These are the real mechanics, not videos. Same scoring, same feel, running in your browser. Nothing you do here leaves your device.

COMING SOON TO IPHONE

50/50

How perfect is your cut?

Pick an object. Drag one line across it. The moment you let go, 50/50 measures the two halves against each other and tells you exactly how close you came — to three decimal places.

About 50/50

The studio

WAAI GAMES

One-thumb games about getting it exactly right.

We are a small independent studio building for iPhone. 3 titles are playable now, and 15+ more land this month. Everything is built in-house — design, code, sound, and the maths that decides whether you were close enough.

Scope

Small on purpose

Every game here is one mechanic taken seriously. That is a ceiling we chose, not a budget we ran into — a game you understand in three seconds has nowhere left to hide.

Data

We do not track you

No WAAI GAMES account, no analytics, no advertising SDKs, no tracking. Progress, XP, and settings stay on your device. 50/50’s Daily Cut leaderboard uses Apple Game Center — we do not operate our own leaderboard server.

Method

Playable before it is pitched

If a mechanic does not survive a browser prototype, it never becomes an app. Everything on this site you can play is the same code path we ship.